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- import InvertedLuminanceSource from '../core/InvertedLuminanceSource';
- import LuminanceSource from '../core/LuminanceSource';
- import IllegalArgumentException from '../core/IllegalArgumentException';
- /**
- * @deprecated Moving to @zxing/browser
- */
- export class HTMLCanvasElementLuminanceSource extends LuminanceSource {
- constructor(canvas) {
- super(canvas.width, canvas.height);
- this.canvas = canvas;
- this.tempCanvasElement = null;
- this.buffer = HTMLCanvasElementLuminanceSource.makeBufferFromCanvasImageData(canvas);
- }
- static makeBufferFromCanvasImageData(canvas) {
- const imageData = canvas.getContext('2d').getImageData(0, 0, canvas.width, canvas.height);
- return HTMLCanvasElementLuminanceSource.toGrayscaleBuffer(imageData.data, canvas.width, canvas.height);
- }
- static toGrayscaleBuffer(imageBuffer, width, height) {
- const grayscaleBuffer = new Uint8ClampedArray(width * height);
- HTMLCanvasElementLuminanceSource.FRAME_INDEX = !HTMLCanvasElementLuminanceSource.FRAME_INDEX;
- if (HTMLCanvasElementLuminanceSource.FRAME_INDEX) {
- for (let i = 0, j = 0, length = imageBuffer.length; i < length; i += 4, j++) {
- let gray;
- const alpha = imageBuffer[i + 3];
- // The color of fully-transparent pixels is irrelevant. They are often, technically, fully-transparent
- // black (0 alpha, and then 0 RGB). They are often used, of course as the "white" area in a
- // barcode image. Force any such pixel to be white:
- if (alpha === 0) {
- gray = 0xFF;
- }
- else {
- const pixelR = imageBuffer[i];
- const pixelG = imageBuffer[i + 1];
- const pixelB = imageBuffer[i + 2];
- // .299R + 0.587G + 0.114B (YUV/YIQ for PAL and NTSC),
- // (306*R) >> 10 is approximately equal to R*0.299, and so on.
- // 0x200 >> 10 is 0.5, it implements rounding.
- gray = (306 * pixelR +
- 601 * pixelG +
- 117 * pixelB +
- 0x200) >> 10;
- }
- grayscaleBuffer[j] = gray;
- }
- }
- else {
- for (let i = 0, j = 0, length = imageBuffer.length; i < length; i += 4, j++) {
- let gray;
- const alpha = imageBuffer[i + 3];
- // The color of fully-transparent pixels is irrelevant. They are often, technically, fully-transparent
- // black (0 alpha, and then 0 RGB). They are often used, of course as the "white" area in a
- // barcode image. Force any such pixel to be white:
- if (alpha === 0) {
- gray = 0xFF;
- }
- else {
- const pixelR = imageBuffer[i];
- const pixelG = imageBuffer[i + 1];
- const pixelB = imageBuffer[i + 2];
- // .299R + 0.587G + 0.114B (YUV/YIQ for PAL and NTSC),
- // (306*R) >> 10 is approximately equal to R*0.299, and so on.
- // 0x200 >> 10 is 0.5, it implements rounding.
- gray = (306 * pixelR +
- 601 * pixelG +
- 117 * pixelB +
- 0x200) >> 10;
- }
- grayscaleBuffer[j] = 0xFF - gray;
- }
- }
- return grayscaleBuffer;
- }
- getRow(y /*int*/, row) {
- if (y < 0 || y >= this.getHeight()) {
- throw new IllegalArgumentException('Requested row is outside the image: ' + y);
- }
- const width = this.getWidth();
- const start = y * width;
- if (row === null) {
- row = this.buffer.slice(start, start + width);
- }
- else {
- if (row.length < width) {
- row = new Uint8ClampedArray(width);
- }
- // The underlying raster of image consists of bytes with the luminance values
- // TODO: can avoid set/slice?
- row.set(this.buffer.slice(start, start + width));
- }
- return row;
- }
- getMatrix() {
- return this.buffer;
- }
- isCropSupported() {
- return true;
- }
- crop(left /*int*/, top /*int*/, width /*int*/, height /*int*/) {
- super.crop(left, top, width, height);
- return this;
- }
- /**
- * This is always true, since the image is a gray-scale image.
- *
- * @return true
- */
- isRotateSupported() {
- return true;
- }
- rotateCounterClockwise() {
- this.rotate(-90);
- return this;
- }
- rotateCounterClockwise45() {
- this.rotate(-45);
- return this;
- }
- getTempCanvasElement() {
- if (null === this.tempCanvasElement) {
- const tempCanvasElement = this.canvas.ownerDocument.createElement('canvas');
- tempCanvasElement.width = this.canvas.width;
- tempCanvasElement.height = this.canvas.height;
- this.tempCanvasElement = tempCanvasElement;
- }
- return this.tempCanvasElement;
- }
- rotate(angle) {
- const tempCanvasElement = this.getTempCanvasElement();
- const tempContext = tempCanvasElement.getContext('2d');
- const angleRadians = angle * HTMLCanvasElementLuminanceSource.DEGREE_TO_RADIANS;
- // Calculate and set new dimensions for temp canvas
- const width = this.canvas.width;
- const height = this.canvas.height;
- const newWidth = Math.ceil(Math.abs(Math.cos(angleRadians)) * width + Math.abs(Math.sin(angleRadians)) * height);
- const newHeight = Math.ceil(Math.abs(Math.sin(angleRadians)) * width + Math.abs(Math.cos(angleRadians)) * height);
- tempCanvasElement.width = newWidth;
- tempCanvasElement.height = newHeight;
- // Draw at center of temp canvas to prevent clipping of image data
- tempContext.translate(newWidth / 2, newHeight / 2);
- tempContext.rotate(angleRadians);
- tempContext.drawImage(this.canvas, width / -2, height / -2);
- this.buffer = HTMLCanvasElementLuminanceSource.makeBufferFromCanvasImageData(tempCanvasElement);
- return this;
- }
- invert() {
- return new InvertedLuminanceSource(this);
- }
- }
- HTMLCanvasElementLuminanceSource.DEGREE_TO_RADIANS = Math.PI / 180;
- HTMLCanvasElementLuminanceSource.FRAME_INDEX = true;
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